Wednesday 18 February 2015

BA2 - Final Renders

Final Renders

And so, here we are. With a finished sculpt. I wish it could be more optimized for games but as described earlier, because of the lack of normal map it wasn't possible to lower the polycount to such low levels and still keep the smoothness of the sculpt. I am however satisfied with the sculpt and for my portfolio piece I am thinking about revising it and recreate the low poly using 'Topogun' and create an fully game optimized asset, complete with normal and specular map. 

Final Render in Marmoset Toolbag 2

Final Render in Zbrush

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