For the composition I used some tricks iv'e learnt by studying game posters in my time in Game Development School. By making the light source be behind her gave me a reason to give her strong back lighting which gave her a more intimidating and "Badass" feel. Also the burning camp in the background gave the illusion of the old classic "Walking away from explosions" which is the perfect example of being a Bad-ass character. To make sure you know she burned the camp down I added blood to her body and face from the soldiers she killed inside the camp.
Final Character Piece
Since I made this one without a thumbnail I figured I could show some progress shots of the making of this piece.
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