The most difficult thing I find with sculpting human faces rather than let's say a monster, is that since we are among people everyday we can a lot easier spot when something is anatomical incorrect on a human sculpt. Monsters doesn't need to be anatomically accurate at all and still look god, but if a human face is slightly incorrect it doesn't feel right. There for I noticed that when it comes to creating human faces there is a TON of polishing involved.
This time I did not make the same mistake as with my first practice and took a lot of screenshots during my process. I will now describe how I approached this Practice.
To start off with I looked up various reference pictures of female faces. I decided to base my sculpt on one of the pictures that really stuck with me when I created the Moodboard for Medusa. I didn't want to create a exact copy of the image since the point were to create a realistic looking face, but I did like the mood it was going for and used it more as a inspirational image.
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Medusa art by Zhao Jialin
To start off with what I did was to create the very basic shapes with Zspheres, when I was satisfied with the shapes I turned it into a Polymesh 3D and started sculpting.
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When it got the silhouette right I gradually added more polygons and started refine the shapes more and more. I added facial features such as nose, mouth and eye sockets to make it easier to sculpt these in with higher detail at a later state.
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Continuing to polish, it starts to look a bit more like a female shape. I make 2nd and 3rd passes to the facial features and for every pass it starts to look a bit better. When it comes to realistic faces every slight change makes it look more and more realistic. By step 7 the face looks very incorrect but after just a few slight changes and revamps it looks a ton better already by step 9.
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After a lot of polishing and adjusting I am quiet pleased with the result. You can definitely tell by the result how much I have learnt about anatomy in such a short amount of time and it was a very rewarding practice sculpt. I did learn a lot, especially about creating lips and noses. The hair I ended up not spending too much time on since the deadline of BA2 started to approach and I had to start on my final sculpt. Here is the final outcome.
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