Week 11 Summary
Development Project Brief
3D Environment Artist
Examples of job specs
Arkane Studios
Blizzard
Gearbox
Planning
I started off by looking into what kind of environment piece I wanted to create. Since I have very little experience with creating buildings I'd figure now was a good time. It is only for 3 weeks so creating a entire scene might be a bit a bit tough but at least it will give me time to start working on it and introduce me to the workflow.
The piece of concept that I will be working from is the following:
Concept made by Lionhead Studios for Fable Legends
I decided to go with this concept piece because first of all it is a very nice concept piece, it shows me all angels and information I need to create this structure. Secondly I have always loved the wonky artstyle of Fable and most of my work is very realistic so this would be a nice change.
Blockout
From doing some research about modelling buildings I've learnt that Blockout's are the best way to start a project. This is a quick rough model where you don't think about anything but the shapes of the building. There will be no textures or anything, just simply shapes to get the silhouette and forms right.
Here are a few pictures of different angles of the finished blockout.
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