Sunday 6 December 2015

BA2A - Week 11 - Development Project


Week 11 Summary

Development Project Brief

Today we got our next project in this Unit which will focus on Specialism. For this project we got 3 weeks to produce a piece that fits with what we want to specialize in the industry. Since I want to become an Environment Artist I will be focusing on Environment Art. We will also have to look at different job specs and portfolios to get an idea of what is required from us by the time we graduate.

3D Environment Artist

As a 3D Environment Artist your job is to furnishing the different game worlds with props and objects. Your task can vary from creating a small tin can to creating a massive building. You will use different workflows depending on what you will be working on which makes it a very varied role. You will also work very closely to the art team to make sure you can maintain the same artstyle as the game provides.

Examples of job specs

Arkane Studios

 Blizzard

Gearbox



Planning

I started off by looking into what kind of environment piece I wanted to create. Since I have very little experience with creating buildings I'd figure now was a good time. It is only for 3 weeks so creating a entire scene might be a bit a bit tough but at least it will give me time to start working on it and introduce me to the workflow.

The piece of concept that I will be working from is the following:

Concept made by Lionhead Studios for Fable Legends

I decided to go with this concept piece because first of all it is a very nice concept piece, it shows me all angels and information I need to create this structure. Secondly I have always loved the wonky artstyle of Fable and most of my work is very realistic so this would be a nice change.

Blockout

From doing some research about modelling buildings I've learnt that Blockout's are the best way to start a project. This is a quick rough model where you don't think about anything but the shapes of the building. There will be no textures or anything, just simply shapes to get the silhouette and forms right.

Here are a few pictures of different angles of the finished blockout.








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