Gamejam
This week we had a 4 day long Gamejam! We were divided into teams of 5 where my team who went by the name "The Sweetrolls" included Myself, Charlotte Lawrence, Jack Edwards, Natalja Rojek and Dennis Wong. The theme for the game was "Facade", And it also had to be some sort of Arcade game with a fixed camera.
The roles in the team were the following:
Programmer (With blueprints)/Level Designer/Engine Guy - Me
3D Artist / Level Designer - Jack Edwards
2D Artists - Charlotte Lawrence, Natalja Rojek and Dennis Wong
Brainstorming
We started off by brainstorming about our game, which actually was a very quick and painful process because we all agreed very quickly. Since we all really enjoy the Italian renaissance and when we thought of "Facade" we thought about a Masquerade. We started thinking about what kind of game we wanted to create and quickly came to the idea of creating a sort of Stealth/Assassin type of game.
With the setting and gameplay decided we all set off to work. I started working on the AI to get the guards to react as we wanted and the camera setup. The game is based on the Top Down template but very modified to fit our purpose.
Video showing early AI testing
Work in Progress
Work in Progress
Final look of the game
Final Result
We are very proud with what we achieved in just 4 days, we had a great team chemistry as a team and had very fun during the gamejam! The game turned out great and even tho some bugs it was still great fun to play it! Seeing other people play it was also hilarious, I believe it was only 2 people except us that made it that managed to win the game! Which of course in this case is a good thing because it was supposed to be an Arcade game after all!
Video of Gameplay
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