Final Renders
And so, here we are. With a finished sculpt. I wish it could be more optimized for games but as described earlier, because of the lack of normal map it wasn't possible to lower the polycount to such low levels and still keep the smoothness of the sculpt. I am however satisfied with the sculpt and for my portfolio piece I am thinking about revising it and recreate the low poly using 'Topogun' and create an fully game optimized asset, complete with normal and specular map.
Final Render in Marmoset Toolbag 2
Final Render in Zbrush
Your final renders showcase an impressive level of detail and creativity, reflecting the dedication and skill you've developed throughout your BA2 project. The textures and lighting bring your concepts to life, demonstrating a strong understanding of visual storytelling. As you continue to refine your work and prepare for professional presentations or portfolios, having high-quality images is essential. For those seeking to enhance their visuals, especially when dealing with complex backgrounds or intricate details, services like Zenith Clipping's clipping path service Australia can be invaluable. They offer precise background removal and image editing solutions, ensuring your work is presented in the best possible light. Collaborating with professionals can help elevate your projects, making them stand out in competitive fields.
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